
Python OOP Project Ideas for Beginners
If you're diving into object-oriented programming (OOP) in Python, you're in the right place. Learning OOP can feel abstract at times, so the best way to solidify your understanding is by building projects. In this guide, I'll share several beginner-friendly project ideas that will help you practice OOP concepts like classes, objects, inheritance, encapsulation, and polymorphism. Each project is designed to be approachable yet challenging enough to reinforce what you've learned. Let’s get started!
A Simple Banking System
One of the best projects for practicing OOP is building a basic banking system. You can create classes for Account
, Customer
, and Bank
. This will help you understand how objects interact with each other and how to encapsulate data.
Start by defining an Account
class with attributes like account_number
, balance
, and methods like deposit()
and withdraw()
. Then, create a Customer
class that has a name and can hold multiple accounts. Finally, a Bank
class can manage customers and accounts.
Here’s a simple code snippet to get you started:
class Account:
def __init__(self, account_number, balance=0):
self.account_number = account_number
self.balance = balance
def deposit(self, amount):
if amount > 0:
self.balance += amount
return f"Deposited {amount}. New balance: {self.balance}"
return "Invalid deposit amount"
def withdraw(self, amount):
if 0 < amount <= self.balance:
self.balance -= amount
return f"Withdrew {amount}. New balance: {self.balance}"
return "Insufficient funds or invalid amount"
class Customer:
def __init__(self, name):
self.name = name
self.accounts = []
def add_account(self, account):
self.accounts.append(account)
class Bank:
def __init__(self):
self.customers = []
def add_customer(self, customer):
self.customers.append(customer)
This project allows you to practice encapsulation by keeping the balance private (using underscore conventions) and providing methods to interact with it. You can also extend it by adding features like transferring money between accounts.
Account Type | Interest Rate | Minimum Balance |
---|---|---|
Savings | 2.5% | $100 |
Checking | 0.5% | $25 |
Business | 1.5% | $500 |
- Define classes for Account, Customer, and Bank.
- Implement methods for deposit, withdrawal, and adding accounts.
- Practice encapsulation by using private attributes.
- Extend functionality with transfers or interest calculations.
Inheritance is another key concept you can practice here. For example, you can create subclasses like SavingsAccount
and CheckingAccount
that inherit from Account
and add specific features, such as interest rates or overdraft limits.
A Library Management System
Another great project is a library management system. This will help you understand how to model real-world entities and relationships using classes.
Create classes like Book
, Member
, and Library
. Each book can have attributes like title, author, and ISBN, while a member can have a name and a list of borrowed books. The library class can manage books and members, and handle operations like borrowing and returning books.
class Book:
def __init__(self, title, author, isbn):
self.title = title
self.author = author
self.isbn = isbn
self.is_borrowed = False
def borrow(self):
if not self.is_borrowed:
self.is_borrowed = True
return True
return False
def return_book(self):
if self.is_borrowed:
self.is_borrowed = False
return True
return False
class Member:
def __init__(self, name):
self.name = name
self.borrowed_books = []
def borrow_book(self, book):
if book.borrow():
self.borrowed_books.append(book)
return f"{self.name} borrowed {book.title}"
return f"{book.title} is already borrowed"
def return_book(self, book):
if book in self.borrowed_books and book.return_book():
self.borrowed_books.remove(book)
return f"{self.name} returned {book.title}"
return f"{book.title} was not borrowed by {self.name}"
class Library:
def __init__(self):
self.books = []
self.members = []
def add_book(self, book):
self.books.append(book)
def add_member(self, member):
self.members.append(member)
This project is excellent for practicing aggregation (a library has books and members) and polymorphism if you decide to create different types of books or members with specialized behaviors.
Book Category | Loan Period (Days) | Late Fee Per Day |
---|---|---|
Fiction | 14 | $0.25 |
Non-Fiction | 21 | $0.20 |
Reference | 7 | $0.50 |
- Create Book, Member, and Library classes.
- Implement methods for borrowing and returning books.
- Use aggregation to model relationships between classes.
- Consider adding features like due dates and late fees.
Polymorphism can be introduced by creating subclasses of Book
, such as EBook
or Audiobook
, with their own implementations of borrow()
or return_book()
. This will help you understand how different objects can be treated uniformly while having unique behaviors.
A To-Do List Application
A to-do list application is a practical project that allows you to practice OOP while building something useful. You can create classes for Task
and ToDoList
.
The Task
class can have attributes like description, due date, and status (e.g., pending, completed). The ToDoList
class can manage a collection of tasks and provide methods to add, remove, or mark tasks as completed.
class Task:
def __init__(self, description, due_date=None):
self.description = description
self.due_date = due_date
self.completed = False
def mark_completed(self):
self.completed = True
def __str__(self):
status = "Completed" if self.completed else "Pending"
return f"{self.description} (Due: {self.due_date}) - {status}"
class ToDoList:
def __init__(self):
self.tasks = []
def add_task(self, task):
self.tasks.append(task)
def remove_task(self, task):
if task in self.tasks:
self.tasks.remove(task)
def mark_task_completed(self, task):
if task in self.tasks:
task.mark_completed()
def display_tasks(self):
for task in self.tasks:
print(task)
This project is straightforward but effective for practicing encapsulation and class interactions. You can extend it by adding features like prioritizing tasks or categorizing them.
Priority Level | Color Code | Default Reminder |
---|---|---|
High | Red | 1 day before |
Medium | Yellow | 3 days before |
Low | Green | 7 days before |
- Design Task and ToDoList classes.
- Implement methods to add, remove, and mark tasks.
- Practice encapsulation by keeping task status private.
- Consider adding features like due dates and priorities.
Inheritance can be applied by creating subclasses of Task
, such as RecurringTask
or UrgentTask
, each with additional attributes or methods. This will help you understand how to extend functionality without modifying existing code.
A Simple Game: Rock, Paper, Scissors
Building a simple game like Rock, Paper, Scissors is a fun way to practice OOP. You can create classes for Player
and Game
.
The Player
class can have a name and a method to choose a move (rock, paper, or scissors). The Game
class can manage the players, determine the winner, and keep score.
import random
class Player:
def __init__(self, name):
self.name = name
self.score = 0
def choose_move(self):
moves = ['rock', 'paper', 'scissors']
return random.choice(moves)
class Game:
def __init__(self, player1, player2):
self.player1 = player1
self.player2 = player2
def determine_winner(self, move1, move2):
if move1 == move2:
return None
if (move1 == 'rock' and move2 == 'scissors') or \
(move1 == 'scissors' and move2 == 'paper') or \
(move1 == 'paper' and move2 == 'rock'):
return self.player1
return self.player2
def play_round(self):
move1 = self.player1.choose_move()
move2 = self.player2.choose_move()
winner = self.determine_winner(move1, move2)
if winner:
winner.score += 1
return winner, move1, move2
This project introduces randomness and game logic, making it engaging while reinforcing OOP principles. You can enhance it by allowing human input or adding a computer player with different strategies.
Move | Beats | Loses To |
---|---|---|
Rock | Scissors | Paper |
Paper | Rock | Scissors |
Scissors | Paper | Rock |
- Create Player and Game classes.
- Implement methods for choosing moves and determining winners.
- Use encapsulation to manage player scores.
- Extend with features like multiple rounds or custom strategies.
Polymorphism can be explored by creating different types of players, such as HumanPlayer
(which takes input from the user) and ComputerPlayer
(which uses a random or strategic choice). This allows the same game logic to work with different player behaviors.
A Student Grade Tracker
A student grade tracker is another practical project. You can create classes for Student
, Course
, and GradeTracker
.
The Student
class can have a name and a list of courses. The Course
class can have a name and a list of grades. The GradeTracker
class can calculate averages, display reports, etc.
class Student:
def __init__(self, name):
self.name = name
self.courses = []
def enroll(self, course):
self.courses.append(course)
class Course:
def __init__(self, name):
self.name = name
self.grades = []
def add_grade(self, grade):
if 0 <= grade <= 100:
self.grades.append(grade)
def average_grade(self):
if not self.grades:
return 0
return sum(self.grades) / len(self.grades)
class GradeTracker:
def __init__(self):
self.students = []
def add_student(self, student):
self.students.append(student)
def generate_report(self):
for student in self.students:
print(f"Student: {student.name}")
for course in student.courses:
avg = course.average_grade()
print(f" {course.name}: {avg:.2f}")
This project is great for practicing composition (a student has courses, a course has grades) and data management. You can add features like calculating GPAs or generating detailed reports.
Grade Range | Letter Grade | GPA Value |
---|---|---|
90-100 | A | 4.0 |
80-89 | B | 3.0 |
70-79 | C | 2.0 |
60-69 | D | 1.0 |
Below 60 | F | 0.0 |
- Design Student, Course, and GradeTracker classes.
- Implement methods for adding grades and calculating averages.
- Use composition to model relationships between objects.
- Consider adding features like GPA calculation or report exporting.
Inheritance can be applied by creating specialized courses, such as HonorsCourse
or APCourse
, which might have different grading scales or weightings. This helps you practice extending functionality in a structured way.
A Weather App with Classes
Building a simple weather app using OOP can be both educational and useful. You can create classes for WeatherData
, Location
, and WeatherApp
.
The Location
class can hold city names or coordinates. The WeatherData
class can store temperature, humidity, etc. The WeatherApp
class can fetch data (using an API or mock data) and display it.
class Location:
def __init__(self, city):
self.city = city
class WeatherData:
def __init__(self, temperature, humidity, description):
self.temperature = temperature
self.humidity = humidity
self.description = description
def display(self):
print(f"Temperature: {self.temperature}°C")
print(f"Humidity: {self.humidity}%")
print(f"Description: {self.description}")
class WeatherApp:
def __init__(self):
self.locations = []
def add_location(self, location):
self.locations.append(location)
def get_weather(self, location):
# Mock data for demonstration; in real use, you'd fetch from an API
if location.city == "New York":
return WeatherData(22, 65, "Sunny")
elif location.city == "London":
return WeatherData(15, 80, "Cloudy")
else:
return WeatherData(0, 0, "Unknown")
def show_weather(self):
for location in self.locations:
weather = self.get_weather(location)
print(f"Weather in {location.city}:")
weather.display()
This project introduces API integration (or mock data) and helps you practice abstraction by hiding the complexity of data fetching behind simple method calls.
City | Average Temp (°C) | Common Conditions |
---|---|---|
New York | 22 | Sunny |
London | 15 | Cloudy |
Tokyo | 18 | Rainy |
Sydney | 25 | Clear |
- Create Location, WeatherData, and WeatherApp classes.
- Use mock data or integrate a simple API for weather information.
- Practice abstraction by encapsulating data fetching logic.
- Consider adding features like forecasts or multiple data sources.
Polymorphism can be applied if you decide to support different data sources (e.g., OpenWeatherSource
, MockWeatherSource
) that implement a common interface for fetching weather data. This makes your app flexible and extensible.
Wrap Up and Next Steps
These projects are designed to give you hands-on experience with object-oriented programming in Python. Start with one that interests you most, and don’t hesitate to expand on it. Remember, the goal is not just to finish the project but to understand how OOP principles apply in real-world scenarios.
As you work through these ideas, you’ll become more comfortable with classes, objects, and their interactions. Good luck, and happy coding!